Updating Archenemy Okay, so back to the story
The deck is a straight-forward Fire-type beat-down deck that aims to accelerate Energy efficiently, attack for high amounts of damage, and chase down Pokmon worth multiple Prize Cards that you can OHKO
Now, not all booster packs are created equal
I personally feel the 1999-2000 base holos are a great set to collect and from what i have seen are much more rarer than regular unlimited especially in the UK despite it being labelled as a UK print a lot of the time
Another way to think of this is, "Do we want the flicker cards to enhance your cards or hurt your opponents' cards?" You tend to flicker things of yours that you want to come back into play, such as cards with "enter the battlefield" (ETB) effects, while you tend to flicker things of your opponents they don't want to have leave and come back, such as creatures with +1/+1 counters and Auras
The other Superdreadnought can negate an opponents monster effect and watch it go KABOOM right in their face