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Take a look: Illustrations by Alayna Danner Overall, the decks are inventive and balance well against each other
A five-mana planeswalker that has a three mana card as a zero ability, in this case Divination, is unprecedented in Standard play as far as I know, even though you need to work for it a little bit by having three artifacts on the battlefield
For example, if you stop a five-mana dragon, youll get five colorless mana at the start of your next main phase
You can also mix it with things like Grip of Chaos to further randomize whats going on
In most cases, the equipped creature will gain all the usual copiable values of the creature card with the chosen namethat is, it will have its name, types, abilities, power, and toughness