I do not run too many removal spells because I would prefer to counter them as they attempt to hit the battlefield and I typically plan of winning by the time their board state is better developed
Vorpal Sword Off the bat, Vorpal Sword deserves a lot of credit for being one of the best translations of a D&D item into a Magic card
Yes, the two cards have unique names, although they are homophones (see above if that term isn't familiar), and as such do not count against one another
They still hit you with the other nine, so its no Settle the Wreckage
Its signature is a versatile suite of interactive spells, paired with Enduring Curiosity, providing a robust game plan against virtually any opponent
In casual play, it could also still be easy to take advantage of its significant power, although it's only fair to do so if both parties are on board with using a card that's been errata'd for a reason