Besides the first set (Base Set), every set has an expansion symbol which identifies cards from that set
Just keep in mind that the state determines everything
This can create chains where you use a cheap spell to get rid of a creature, then recast another to do the same, getting double value out of the kinds of one-for-one removal spells that rarely see play in the format
Brotherhood Agents Creature (24) Achilles Davenport Ezio, Blade of Vengeance Hookblade Veteran x2 Brotherhood Spy x3 Assassin Den x2 Merciless Harlequin x3 Brotherhood Patriarch x2 Poison-Blade Mentor x2 Brotherhood Ambushers x3 Hired Blade x3 Assassin Initiate Towering Viewpoint Instant (3) Sorcery (7) Auditore Ambush x2 Tranquilize x3 Restart Sequence Eagle Vision Enchantment (1) Land (25) Submerged Boneyard x3 Island x11 Swamp x11 This is a cool little Dimir deck focused on evasive assassin creatures, tricky interaction, and the freerunning mechanic to pull it all together
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