I see Sinkhole Surveyor as a beater that can get out of cheap removal range fast, and with some Bloomburrow bats around, the life loss is somewhat relevant
Which one you use largely depends on what you think is least likely to get removed
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Play itself is supremely satisfying: creatures take a run-up before doing damage, and the resulting battle sound effects give me a proper kick of power-lust when I smash pain into my opponents, plus a genuine sense of despair when they retaliate
You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name)
The only thing holding these back is that theyre essentially sideboard cards, albeit really good ones situationally