An 11/11 creature with trample, infect, and indestructible
Lands tend to stick around most games, and the flexibility of being able to make your opponents swing into not you' by offering them trample and haste might change the course of the game in your favor
Out of the 14 remaining Equipment, what makes the Top 5, based on how powerful they are and how many decks want them
Since all your token copies will also have myriad, you'll quickly have an overwhelming army of The Masters ready to take over the world
That would be a little expensive for just a Wrath, since they are usually 5 mana
It's also fairly well costed, at three mana for two 1/1s, and those tokens are versatile, given that they also gain life