There are also a few cards weve found the names or hints for further down
No way the Jund deck was ever going to compete with a repeatable proliferate engine in the command zone
Amber/Sapphire is a classic ink pairing where they complement each other perfectly and with more refinement and play testing, this deck archetype is one to watch
Mufasa is a high-cost card in terms of getting him onto the field, but his willpower of nine and his gaining you four lore anytime he quests would make a compelling case all on their own
Fated Retribution, Hour of Reckoning, Ondu Inversion // Ondu Skyruins, and Vanquish the Horde can either make us a ton of tokens or blow up the world
Here are ten staple win condition cards that I look to when doing new builds: Craterhoof Behemoth Description : Craterhoof Behemoth is a creature that grants all your creatures trample and +X/+X until end of turn, where X is the number of creatures you control