In order for the choice to be interesting, the effects have to be something where the value of them being an "instant" can offset the loss of the bonus
To get the most value out of Gengar ex, secondary attackers and disruptors are needed
Here is the original prompt if you want to replicate: as you know, vintage pokemon tcg has increased in value considerably since its inception
This exclusive set from the latest Japanese Pokmon Trading Card Game (TCG) series promises an exciting addition to any collection
The easiest way to think about Adventure cards is by thinking of them as just a creature spell with an instant or sorcery stitched to it
Then, we can play a fetch land like Escape Tunnel, Evolving Wilds, or [[Terramorphic Expanse] to double Tifa's power twice, making it an at least 20-power trampling attacker that should be able to win the game in one attack, as early as Turn 3