Even more curious, all three abilities seem to support entirely different archetypes
Each of these decks comes with 99 cards, a foil Commander card, 10 double-sided tokens, and a Life Wheel
Like the rest, the power of this target-changing card is being able to cast it when youre tapped out, so no one can see it coming
What if the hand stops representing the Homunculus creature token
Unfair I think for any level of Commander that isnt cEDH, what kind of interaction you choose to play boils down to asking yourself, Is my opponent doing something fair? Graveyard decks are the perfect example to look at for this, as they are fundamentally breaking the rules. Whenever a game action is achieved through spending less mana than it usually should, its considered to be breaking the rules. Similarly, when a game action rewards you with more card advantage, mana production or other resources in greater abundance than the going rate, its also considered to be breaking the rules. Breaking parity in this way whether through a play as powerful as reanimating Griselbrand or something as innocuous as flickering a morph for less mana than the morph cost is what helps us win a game of Magic
Either of these decks would enjoy Crackle with Power, which feels mostly better than Jayas Immolating Inferno in many ways