Having played this card a fair bit, Ive been pleasantly surprised by its effectiveness more often than not, and in a worst case scenario, you play it at the end of an opponents turn, dont get the outcome you want, and play a second board wipe on your turn for the desired result
We only have access to the graveyard on our turn
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Force people to play with the Dark, FE and 4th/Revised by creating Type 2 (known today as Standard)
Although it only has a singular attack, this attack can deal an incredible amount of damage under the right circumstances
This 6/6 Nightmare with flying taps a creature and puts a stun counter on it whenever an enchantment enters or when we unlock a Room