Casting a 6- or 7-mana spell pretty much takes up your entire turn
Whether you play one, the other, or both, your Adventure deck is very likely to be aggressive at least all the current builds are and its going to be more resilient than most aggro decks, because both the build-arounds provide card advantage and the Adventure mechanic is in itself a source of it
The strategy is to play cheap, evasive creatures on turn one, use them to get Yuriko into play on turn two, and then use cards like Brainstorm or Senseis Divining Top to manipulate the top of your library, ensuring you reveal a high-cost card like Draco (16 mana) or Blinkmoth Infusion (14 mana) to deal massive damage to the entire table at once.
This is also the same as the original
Got an Core i7-8700K, or a Ryzen 2600X
Banewasp Affliction depicts a swarm of ravenous maggots chowing down on a guy, and it's almost cartoonishly horrible