(You cant be the target of spells or abilities your opponents control.) Each opponent cant venture into the dungeon more than once each turn
Empty cards
However, compared to the original, the effect damage is reduced to 250, the monster is selected and activated when the opponent's monster attacks, and the battle phase end effect has been deleted
Recruiters and Twin Head can also be used as easy tributes, often in conjunction with Brain Control
You exile two such permanents you control and two nonland cards from your graveyard with activated abilities
Crime is the only card in Magic that can reanimate your opponents enchantments, which was irrelevant to me until the day a Lurking Predators, a Phyrexian Arena, and a Sun Titan walked into a bar ended up in the graveyard, and I had to make a fun choice about what to do next