Additionally, adding more Game Changers will help distinguish brackets by pushing some decks upward
And with a +1 ability of surveil 2, I imagine Dakkon will be the go-to option between the two
Some of the attacking creatures will probably be blocked and killed, but you can either let them die, or sacrifice the blocked ones and start benefiting from their abilities
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In some decks it will be okay, in some decks it will be explosive
Dark Knowledge allows players to draw a card every time they quest, which in itself is a great ability considering you get two lore and card draw for the same action: which is invaluable in the late game, when you often have fewer cards