Rough Order of the ones from the first post: Young Pyromancer Stormblood Berserker Borderland Marauder Gore-House Chainwalker Hellspark Elemental Plated Geopede Mogg War Marshal Lightning Mauler War-Name Aspirant Firefist Striker Ash Zealot Keldon Marauders Torch Fiend Kargan Dragonlord Generator Servant Eidolon of the Great Revel Ember Hauler Mogg Flunkies edit: fixed geopede
Whilst giving an opponent more cards is dangerous in cutthroat playgroups, in the more casual ones Arcane Denial can go a long way to acting as reparations for the crime youve committed
Some of my favorites include the Raichu, Tyranitar, Fuecoco, and my personal favorite from the set, Heracross
The Angels zap you back in time, and your chance of coming back is extremely low
Here's one example: If your opponent is planning to kill you with creatures, Path to Exile is going to be a good card to have basically always
Also note that it affects all Islands not just your own