A five-mana planeswalker that has a three mana card as a zero ability, in this case Divination, is unprecedented in Standard play as far as I know, even though you need to work for it a little bit by having three artifacts on the battlefield
1 2 3 4 A Brief History of Game #1: Wizards of the Coast: 1990-Present , archived from the original on 24 August 2006, retrieved 29 August 2013 History of Spellfire , archived from the original on 8 July 2013, retrieved 30 August 2013 "A Hatalom Krtyi Krtyajtk trtnete - Beholder Fantasy"
But there are plenty of weird and wonderful creature types out there that lack a specific sort of legendary lord to lead the tribe, so in rides Morophon to the rescue
True to the creature type, Inalla tends not to win with creatures, but with powerful spells
Once a demon, always a demon
The five different colors of mana have their strengths, weaknesses, and strategic archetypes