Let's check the stock list: To meet its goals of "cast noncreature spells = profit" I count 43 noncreature spells (3 of these are creatures with noncreature adventure sides) and 18 cards that care about noncreature spells, with 4 of those only caring about instants/sorceries (e.g
This will be one of the biggest-impact cards in the set, hands down
After all, there aren't many better feelings in Magic than top decking a burn (direct damage) spell to finish off your opponent just in the nick of time
No player may take any actions between the time you draw three cards and the time you finish casting free spells
This is how it works We asked our authors to send us their personal top 10 red cards of the Modern format
In this case, you are ramping your opponent a bit, but you can target any permanent, which is just so, so, so good in Commander