Besides the Ability, Scolipede has one move called Venoshock which requires four energy cards, two each of colorless and psychic, and does 80 damage plus 40 more damage if the defending Pokemon is poisoned
With it you can take a look a the top five cards of your deck, taking a non-Human creature from those cards and slapping it on the battlefield
Dusknoir's ability allows it to place 13 damage counters on any of the opponent's Pokmon on their board, but it knocks itself out to do this, meaning that the opponent gains a small advantage
Tapu Cure GX, meanwhile, lets you heal all damage accumulated by two of your benched Pokmon once in a game
If you want to win the game by turn five, then your opening seven cards must be able to do most of the work
Even when I Kaido twice, I still could not win