Additionally, if you can give your creatures menace, you can swing for victory
That being said, I think the reasons for a card being banned can be broken down into two main categories: A card is too powerful on its own and almost every deck has to have it to be good
While all the TMNT archetypes look fun to play with, we're earmarking these individual cards as having a big chance to make a huge difference in the Standard format
Second, the lands you animate with earthbend can return to the battlefield from the graveyard or exile
According to Dot Esports, who compiled data from TCGPlayer.com, the most anyone could sell a card from this set would be a little under six dollars
Some draft archetypes go wide with Rat tokens or the Fairie creature type, which often have low-power creatures in them