Nevertheless, cantrips can be powerful tools in Commander to quickly draw through your deck and find more pertinent pieces to your gameplan
Many of the major spells will cause votes to occur when they enter the battlefield or at the start of combat
It also works well alongside Toph, The First Metalbender, since if you earthbend the walls, your opponents have to tear them down twice in one turn cycle before hitting any of your other permanents
You get to do a simple thing, flood the board, while youre casting splashy card draw and removal spells without doing the storm calculations, which can feel more like math homework than a card game
If they don't know your strategy, you could try and fool them, or just pick three super-cards and watch them struggle to guess which one is least dangerous
Emerias Call // Emerias Sanctuary already does a good job of helping that problem in the deck, but I would like to test out Starnheim Unleashed in this archetype as an additional wincon