The problem is that it works at cross-purposes with the flashbacking Chatter of the Squirrel and Acorn Harvest, so you have to work to keep your graveyard full

Mono-Red & Gruul Mice +1 Beza, the Bounding Spring +1 Elesh Norn, Mother of Machines +2 Change the Equation +2 Rides End -1 Ultima -4 High Noon -1 Overlord of the Mistmoors Omniscience +3 Heritage Reclamation +2 Change the Equation +1 Rakshasas Bargain +1 Rest in Peace +1 Voice of Victory +1 Negate +1 Disdainful Stroke +1 Entity Tracker +1 Elesh Norn, Mother of Machines -2 Authority of the Consuls -1 High Noon -1 Ultima -2 Temporary Lockdown -3 Zur, Eternal Schemer -2 Rides End -1 Beza, the Bounding Spring Domain +1 Negate +3 Heritage Reclamation +1 Disdainful Stroke +2 Change the Equation +1 Elesh Norn, Mother of Machines +1 Rakshasas Bargain +1 Entity Tracker +1 Voice of Victory -2 Temporary Lockdown -1 Beza, the Bounding Spring -2 Rides End -2 Authority of the Consuls -4 High Noon Dimir Midrange +1 Beza, the Bounding Spring +1 Entity Tracker +2 Rides End +1 Voice of Victory +1 Rakshasas Bargain -4 High Noon -2 Authority of the Consuls Roots +3 Heritage Reclamation +2 Change the Equation +1 Negate +1 Rakshasas Bargain +1 Rest in Peace +1 Entity Tracker +1 Elesh Norn, Mother of Machines -4 High Noon -2 Rides End -1 Beza, the Bounding Spring -2 Authority of the Consuls -1 Overlord of the Mistmoors Control +3 Heritage Reclamation +2 Change the Equation +1 Rakshasas Bargain +1 Voice of Victory +1 Negate +1 Disdainful Stroke +1 Entity Tracker +1 Beza, the Bounding Spring +1 Elesh Norn, Mother of Machines -2 Authority of the Consuls -4 High Noon -2 Rides End -2 Temporary Lockdown -1 Ultima -1 Zur, Eternal Schemer Pixie +1 Rakshasas Bargain +2 Heritage Reclamation +1 Negate +2 Rides End +1 Beza, the Bounding Spring +1 Entity Tracker -2 Temporary Lockdown -2 Authority of the Consuls -4 High Noon Personal & Team Results So how did things go when it was time to compete

Lets say you really want to cast a four-drop artifact that can quickly finish off an opponent
Its most interesting to deploy mid combat, and though Ive only cast it a handful of times, I am really high on it
There are red sorceries that take an opponents creatures and give them haste until end of turn
Only available in the original Jumpstart as a Mythic Rare and in other Secret Lairs, Tinybones demands a $20 ransom to join your team