I also dont get too jazzed for +1/+1 counter decks, though I know those strategies have plenty of supporters out there
The same is true for effects that would replace having you lose life with some other event
Second, Shaman can act as a win condition with its ability to exile instants and sorceries, making it much more effective in the late game than other one-drop mana providers
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(2018-04-27) If you gain an amount of life "for each" of something, that life is gained as one event and Firesong and Sunspeaker's last ability triggers only once
Yes, bouncing a land is a tempo swing, but so is stopping your opponents from casting a spell