Notably, this one can hit incubate tokens before they flip on you, and can also give vehicles a flat tyre
You can ready chosen character at a location and they can't quest for the rest of the turn but you do gain the lore equal to that location's lore
They succeed, but Urzas time machine creates a time rift on the plane

The deck: Dice Roll Tribal Comparative Analysis 34 Lands 16 Ramp : Journey to the Lost City, Arcane Signet, Sol Ring, Rishkars Expertise, Reckless Endeavor, Bloomvine Regent, Encroaching Dragonstorm, Wild Endeavor, Component Pouch, Ebony Fly, Rampant Growth, Hoarding Ogre, Dragons Hoard, Druid of the Emerald Grove, Vexing Puzzlebox, Mosswort Bridge 11 Target Removal : Slight Malfunction, Staff of Nin (ping), Spit Flame, Aether Flash, Parapet Thrasher, Spikefield Hazard (ping), Warstorm Surge, Where Ancients Tread, Underdark Rift, Desert (ping), Stump Stomp 5 Board Wipes : Thunderwave, Harbinger of the Hunt, Pyrohemia, Draconic Intervention, Reckless Endeavor 4 Graveyard Recursion : Pair o Dice Lost, Song of Inspiration, The Deck of Many Things, Spit Flame (self-recursion) 2 Graveyard Hate : Return to Nature, Scavenger Grounds 1 Tutors : Vexing Puzzlebox 4 Protection : Wylls Reversal, Anara, Wolvid Familiar, Darksteel Plate, Mithril Coat 12 Card Draw : Priority Boarding, Outpost Siege, Return of the Wildspeaker, Rishkars Expertise, Shamanic Revelation, Garruks Uprising, Colossal Majesty, The Deck of Many Things, Dragonborn Champion, Staff of Nin, Dragons Hoard, Parapet Thrasher 8 Finishers/ Surprise /Alternate win conditions : Gratuitous Violence, Thrakkus the Butcher, Overwhelming Encounter, Atarka, World Render, Return of the Wildspeaker, Pyrohemia, Stalking Vengeance, Collective Inferno As we see form the comparative analysis, the rates per category are very good

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Once a player has chosen not to reveal a companion, that player cant change their mind