Realistically I think this is a really big draw spell tied to a creature, and if you're playing a deck that often dumps their hand he can be a good way to refuel
Not bad at all, being on the bonus
Three mana, instant speed, and only the most minor of hoops to jump through for the chance to bring back anything from your graveyard
A surprisingly good aggro commander
In Mystery Booster 2 , you'll find one of these in every booster, complete with original artwork from the talented artists at Volta
Ive also chosen not to include wraths that destroy artifacts in addition to other things, like Farewell, Wrath of the Skies or Akroma's Vengeance, because they occupy a different deckbuilding element