Cosmogrand Zenith is flexible and shines in both aggressive strategies and token builds, where it turns a modest board into something overwhelming in no time
Now take those products you opened, and check, did you come across any of the most expensive commons or valuable basic lands
Like dragons
If you want to play a longer more mid-to-lategame style deck in Mono Red that interacts more with the table, well, it gets more challenging because it makes Mono Red's inherent weaknesses more glaring: subpar card draw and ramp, subpar answers to creatures, minimal options for enchantment removal, commander protection, and recursion, things that get more pronounced as the game progresses
This can nail down cards like The Meathook Massacre, as well as nonbasic lands with ease
You can return any number of cards with mana value 0 (such as land cards) from your graveyard to your hand regardless of the results