The goal of an ally deck is to cast ally creatures, so triggering this once or twice a turn is within reason
In turn, this made them a lot more expensive as well
These can range between instants, sorceries, and equipment, and flavorfully makes a lot of sense because they represent the monks training or knowledge
the set is really well balanced, and the consistency and extra choices built into mechanics like Blood tokens and disturb improve game quality even more than similar attempts across the last few years
If you get through your whole library without revealing a land card, you'll just end up revealing and randomizing your library
The ability to refill your hand and disrupt your opponents simultaneously is one of the most powerful things you can do at a four-player table