Take a card like Razia, Boros Archangel for example
Invasion was all about allied colors, and split cards fit perfectly. Rosewater said
A catch-up mechanic that doesnt completely kill the card when youre ahead is unheard of, and is something we need to see more of from Wizards of the Coasts design team
That has some implications in burn and aggro decks, triggering prowess and damaging them, or simply rummaging a land away to get more gas
The game can be, thus, much faster, much more powerful, and sometimes much, much slower than it was
The deck thrives on aggressive strategies, featuring a variety of combative creatures and powerful equipment that create thrilling, action-packed matches