[...] A quirk of Commander deckbuilding is the social contract and the format's focus on a fun, communal experience rather than wins and losses
Heres my history with Magic: The Gathering : I played it compulsively about 20 years ago, until I ran into That Guy, who had narrowed the total focus of his life down to building intricate lawnmower decks that would destroy other players four to six at a time
To put it simply, Yawgmoth, Thran Physician is just such a fun card to play
The set contains 205 cards (74 commons, 70 uncommons, 47 rares, 14 mythic rares), including 15 double-faced cards, 6 meld cards (3 pairs), and randomly inserted premium versions of all cards
Other game-winning cards can include pumping a lot of mana into Exsanguinate or Torment of Hailfire
This can lead to some games feeling imbalanced or uneven