I like lands with abilities that don't require the land to be sacrificed, and this is an auto-include in any deck built around the explore mechanic
In subsequent turns, you can equip Rover Blades to another hasty Vehicle, like Nautiloid Ship or Weatherlight
Celes, Rune Knight Celes, Rune Knights main ability is to discard your hand and draw new cards, and it effectively sets up many synergies: discard, draw, combos, unearth, reanimate, you name it
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It can be hard for opponents to find opportunities to use targeted removal during your turn if you can just equip Lightning Greaves in response
Players must compete to gather 20 lore, a resource that can be found by sending Disney characters out on varied quests