But, after investigating a number of other options, it was clear this was what we should do
Any cards that don't make the cut are sent back to the drawing board or, more accurately, the recycling bin
Game Changers should generally be cards that easily and dramatically warp Commander games, allowing players to run away with resources, shift games in ways that many players find unpleasant, block people from playing, efficiently search for any of their strongest cards without downside, or have commanders that are highly unfun in casual games
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Renown creatures are good and important, and they make blocking hard once they get through, and there are a lot of ways to push damage
It's not a creature type, ability, or subtype