Theyve come together to test skill and imagination with their decks
Each of these dual-ink cards cost seven ink to play, unless using the Shift mechanic to pay five ink and place on top of another Hiro Hamada card, and can quest for three lore each turn
But if youre not playing a deck that relies on getting specific cards into hand, there might not be any real argument against this self-mill powerhouse
Sure, each half costs one mana more than the split half, but you can add in interaction in your creature spots or a creature in your interaction slot and then a beater later to close out the game, and you can get both effects for one card
Saga creatures: You can summon monsters in certain Final Fantasy games, and MTG recreates this with Saga cards
In terms of power, this new mechanic technically sits between its predecessors, but the mechanics strength is rarely the deciding factor