He also reduces the cost to sacrifice Food by , so he's provides a bit of a Familiar effect (Nightscape Familiar, etc.)
, Sacrifice this land: Destroy target land
A lot of the fun involves experimenting with cards I don't typically lean on in my Commander builds because they fit a particular story moment, item, or character interaction as opposed to being "best in class" for a deck archetype
Or making a mana rioting it if you spend it on a dork
Reality Smasher is a 5/5 trample, haste, which I would argue is better, at least in Constructed
WotC internally calls it the Thalia problem, so with this example, you might have two of the Dark Ascension art, one of the Innistrad: Crimson Vow , and if you wanted the Multiverse Legends one, you'd only need to craft one new rare wildcard to allow four of that style to grace your decks