3 The Dawning Archaic I just really love the vibes of The Dawning Archaic, a towering giant monster with no eyes and teeth as big as a grown mans arm (or bigger, who knows?)
Where it DOES have an impact is well, every other gameplay situation the card could be involved in
Not getting any Commander decks with Spider-Man was a massive break away from common patterns
Creature - Rogue Faerie Draw (CTRL to add secondary) Evasion Evasion (CTRL to add secondary) Land Path of Ancestry This land enters tapped
After a couple recreations, I was able to get them to save, though it left me a little skeptical of the Gallerys consistency
Getting 2/2s simply for playing Magic is a strong ability on its own, and opens up options for mana ramp, Voltron (making 1 creature super strong through powerups), Curses like Curse of Opulence for table politicking, and several other cool, unique effects that Auras can bring to the table as you build a token army