Your opponent also gets to take advantage of this effect, but only if they have a character to send out
As for how the deck plays, it's focused on a go-wide strategy with bodyguard characters mixed in to protect your Amber horde
The goal is to acquire 20 Lore before your opponent(s)
Its purpose is to be a repository to keep track of every story ever told, archived in the "Halls of Lorcana"
On the defense and recovery side of things, the Action - Song card, Ever as Before, lets the player remove up to 2 damage from any number of chosen characters when it is sung
We have new keywords and ideas, such as new keyword Resist, which allows you to reduce incoming damage - something that I can see being equally amazing and annoying, depending on which side of the board youre sitting