Energy: 26x Lightning Energy Pokemon: 2x Pikachu (LV 12) 1x Pikachu (LV 14) 1x Raichu (LV 40) 1x Raichu (LV 45) 2x Magnemite (LV 13) 1x Magnemite (LV 15) 1x Magneton (LV 28) 1x Magneton (LV 35) 3x Voltorb (LV 10) 1x Electrode (LV 35) 1x Electrode (LV 42) 1x Electabuzz (LV 20) 1x Electabuzz (LV 35) 1x Jolteon (LV 24) 1x Jolteon (LV 29) 1x Zapdos (LV 40) 1x Zapdos (LV 64) 3x Eevee (LV 12) Trainer: 1x Energy Retrieval 2x Energy Removal 2x Poke Ball 2x PlusPower 2x Defender 1x Gust Wind -------------- Electric Shock -------------- Description: A deck which shocks and paralyzes opponents with its attacks
The problem, of course, is that theyre strictly worse than Unknown Shores, which is hardly a staple
If you're in a bind and need to trade mana and energy back and forth, Conversion Apparatus is the artifact you'll want to rely on
One Ring to Rule Them All, is of course the creation of Sauron's Rings of Power
Donatello, Gadget Master: The sneak ability is cheap and can create solid tokens of cards like Lightning Greaves
Its an incredibly elegant and carefully designed solution to the onboarding problem that a lot of TCGs have, and I wouldnt be surprised if other card games look to this for their own equivalent in future