This card is an obvious reference to Mishras Workshop from Antiquities
Of course, in a real game I probably would not have gotten this far
For example, you can't use Muldrotha to play a land if you don't have an available land play or to cast a planeswalker spell during your end step
For players who love the challenge of the whole table uniting to defeat them or who just want to live out the fantasy of working together to defeat a big-bad, this MTG format pits a team of players against one extra-powerful archenemy. With some freshly Commander-centric rules tweaks and 40 brand-new and reprinted scheme cards, Archenemy is back with a vengeance, bringing a villainous twist to your Commander night
I present to you the trickiest of tricks, the fastest of fast, and the most reactive of reactors
The only caveat with Temporal Trespass is it can only be used once and then gets exiled