And while I'm actively neglecting to hype the coolness of their Archenemy schemes, I want to state that I really like Archenemy
Bitterblossom can be the base of a faerie typal deck, add fliers to the board, pressure control decks, and synergize with ninjutsu creatures, all in one package
(2025-06-06) In the rare case where enough -1/-1 counters are put on Aerith Gainsborough at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got those -1/-1 counters will be used to determine the value of X in Aerith Gainsborough's third ability
Together, they make multiple haste copies of the creature Splinter Twin is enchanting and win the game on the spot
Darksteel was the first "small" expansion to have 165 cards, where as previous small expansions had 143, (with the exception of Legions which had 145 as a balance among the five colors.) The following mechanics first appeared in Darksteel: Indestructible - Mechanic that made permanents indestructible
(They can't be blocked except by artifact creatures and/or black creatures.) Enchantment Color tag templates(None) Predators' Hour Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down