Giving your spells cascade without a mana investment would be absolutely busted but the need to control a time lord makes this vehicle almost unplayable
It's a multiplayer game that incorporates a lot of creature collection and battling aspects, just like in Pokmon, but at the same time, it has some more mature themes and is a little less family-friendly than Pokmon will ever be
Humans have been incredibly successful in the current Standard format
Hallowed Haunting Hallowed Haunting is in a small subset of cards that ask you to cast and control a lot of enchantments, and seven is mainly attainable if you create tokens that are enchantments
In a creatureless deck, like Codie, Vociferous Codex, it serves as a free way to get around Commander tax without impacting your draws at all
Other players prefer a steadier, more consistent format