Imagine a knight being led away from the battlefield, the weight of their armor replaced by the soft tread of a journeyman's boots
The outlaw synergies have only been introduced recently, but they have a lot of depth since assassins, mercenaries, rogues, warlocks, and pirates have years of support, not to mention how cracked Treasure tokens are
First, we have what R&D calls "repetitive game play." Magic is fun if each game plays out differently
I appreciate how Ava isnt necessarily perfect from the start
What I found extremely interesting is that, seemingly, it actually puts the trading in trading card game, allowing you to trade cards with people
If you can get a Heliod, Sun-Crowned on the board, you can turn Walking Ballista into an infinite source of damage