Zur, Eternal Schemer can allow you to phase out all creatures forever with Out of Time by making it into a creature at instant speed, and obviously, Aminatou, Veil Piercer would probably be pretty great in the deck
In addition, if you can plop down some creatures with either Reach or Flying as well as Deathtouch, you can create a defensive wall that any opponent would have a hard time getting through
And a creature-centric G/R Ramp deck With Cinder Glade really wanting a very low non-basic count (including themselves), I chose to go very lightly on them, with just two and a lone Rogues Passage
Its very sturdy and the soft finish on its edges prevent it from damaging any bag you throw it into
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