The main downside of Recruiter is awful tempo but red at least is the best place to be to make up for such things
By playing Jim, Space Traveler when you have the RLS Legacy in hand youll have spent five ink to play a four willpower and four health character that quests for two, a four-cost location, spent three ink to move Jim, Space Traveler there, and given Jim, Space Traveler is Evasive for as long as the RLS Legacy remains on the field - thats an absolutely wild amount of value if you can set it up for turn five
The attacking player then claims one Prize Card
Over the years, I've made a bunch of them, most often in green, with the design name Creatureball
It is just the nature of the game
'First Strike', which allows a creature to deal damage before its opponent (and potentially kill the enemy creature before they deal their damage)