I have been to multiple card shops across the Southeast and can full heartedly say this is the best card shop I have encountered
If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled
The fact that you get them entirely for free means theres basically no downside to run this in basically every green deck, especially as Arasta itself is more than big enough to justify spending 4 mana on it
For example, Complains Clerk has Whenever you roll a 1, create a 1/1 white Clown Robot artifactcreature token. If you choose that ability, you ignore everything up to the first comma, ending up with Create a 1/1 white Clown Robot artifact creature token. (2022-10-07) Some triggered abilities have an intervening if clausethat is, they are written in the form of When/Whenever/At [trigger event], if [condition], [effect]. If you choose such an ability with Trigger Happy, you ignore the trigger event, and the ability will go on the stack even if the intervening if condition is not fulfilled, but the ability will still check the intervening if condition as the ability tries to resolve
Now that were familiar with mana value, lets explore some of the more specific rules associated with it
There are so many top cards in the set