Cant find what youre looking for
Top Ten List #2 - Top Ten Coolest Things About Working in R&D 10) Regularly scheduled Nerf Wars 9) The dress code (or, more accurately, the lack of one) 8) Working with a group of people that are all as smart as you
While contemporary commons are almost all playable on rate alone, original Innistrad managed to make almost every common playable without it being as obvious
If you need to hold up protection you can keep the omen side in your hand you can since it gives a creature +2/+2, lifelink, and hexproof for the turn
So, my evaluation comes from my own biases, which boil down to: play the sort of cards and decks that lets everyone at the table have a chance to breathe, play Commander, and have at least a decent chance to do the thing that their deck wants to do
Im so glad you mentioned it