Because there was so little blocking going on, and because the creatures were so aggressively costed (you won't see too many two power evasion creatures for two mana anymore much less having multiples in the common slots of each color), games tended to end on turn five
The second is that it exiles, not destroys, which means it deals with pesky recursion, at least if youre not the one doing it
It may not always tap on turn one but the fixing of any colour is super relevant
Kadena, Slinking Sorcerer | Illustration by Caio Monteiro Morph comes in two parts: first you cast the creature face-down as a colorless, nameless 2/2, and then you can pay the morph cast to flip it face-up
The soft, indistinct lines of the artwork and the way they blend together give the impression of a soft, pleasant dream
They permit you to do something that has never existed in Standard before now: essentially have a "commander" that functions as the 61st card in your sixty-card deck and sits in your starting hand to be cast whenever you desire