Mythos of Snapdax gives you selective board wipe potential which I usually prefer over a destroy everything effect, just to keep the game going at a somewhat acceptable pace
If you can survive to the late-game, Pull from Tomorrow is an exceptional reward
The design team spent months working on a multiplayer-oriented booster product that included cards that catered to the Commander audience, the Two-Headed Giant audience, and other, more casual multiplayer experiences, while still working as a draftable product
The Guru program was a short-lived yet fun thing run by Wizards of the Coast in which players could become Gurus and teach new players how to play the game in order to earn points
The only difference between these two spells is that while Temporal Manipulation simply states "take an extra turn after this one," Time Warp can hypothetically be used to target another player
This plus a single Bloom Hulk makes a 4/3 trample, which is a solid deal for a two drop and a bit of work