Just like self-imposed deckbuilding limits make for more compelling builds, self-imposed game play choices can lead to more compelling games
And the decks that do play The Meathook Massacre play relatively few copies because of the enchantments legendary status
Alhammarret, High Arbiter Arbiter of the Ideal Argent Sphinx Arjun, the Shifting Flame Atemsis, All-Seeing Cerulean Sphinx Chancellor of the Spires Conundrum Sphinx Curator of Destinies Curator of Mysteries Dazzling Sphinx Defiler of Dreams Dream Trawler Eligeth, Crossroads Augur Enigma Sphinx Enigma Thief Glyph Keeper Goliath Sphinx Guardian of Tazeem Isperia the Inscrutable Magister Sphinx Master of Predicaments Master of Winds Ormos, Archive Keeper Petra Sphinx Prognostic Sphinx Riddlemaster Sphinx Scholar of the Lost Trove Serra Sphinx Serum Sovereign Sharding Sphinx Sharuum the Hegemon Sphinx Mindbreaker Sphinx Summoner Sphinx of Foresight Sphinx of Jwar Isle Sphinx of Lost Truths Sphinx of Magosi Sphinx of Uthuun Sphinx of the Chimes Sphinx of the Revelation Stoic Sphinx Vexing Sphinx Watcher of Hours Windreader Sphinx Yennett, Cryptic Sovereign
So if I played a card as a Land it had a different effect based on how many colors it originally had
Imperial Recruiter, featuring Rathalos Armor with Red Tigrex Claws, Brachydios Armor with Burning Knocker, Gore Malaga Armor and Royal Rose from Monster Hunter 4G
PIONEER If you want to use your former Standard cards - dating back to Return to Ravnica (2012) - in all their glory, then check out Pioneer