Wow are those Creepy and disturbing cards
The calculator applies archetype-specific modifiers to the soft score to account for this: Stax: 1.15x denial effects hit all three opponents, tripling their impact Hatebears: 1.10x creature-based stax, slightly less oppressive Storm: 1.10x combo-heavy, faster than raw metrics suggest Aggro: 0.90x the hardest strategy in multiplayer (120 total life to deal) Group Hug: 0.90x intentionally low-power and political These modifiers matter
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During its era, the ability to reach OHKO (One-Hit Knock Out) numbers with minimal investment made it an absolute nightmare for any evolution-based strategy trying to build momentum
You can flip through the gallery below to see all eight cards, and read on for the rest of the Superdrop reveals and details: WOTCs Mark Heggen tells me they began conversations with Capcom for this crossover about two years ago, and that they tried a bunch of different character lineups and creative angles, but that it ultimately made the most sense to focus on the these eight classic fighters
If your game can connect and bring people together to have fun it is likely to have a loyal and active fan base