You are really only afforded eight or nine non-cycling cards to consistently avoid running out of cyclers while comboing, and a minimum seven of these slots are already dedicated to Fluctuator and kill spells/enablers
If a permanent had counters on it when it phased out, it will have those counters when it phases back in
It lets you cast creatures directly from the graveyard by exiling other cards, making it perfect with self-mill spells like Grisly Salvage or Satyr Wayfinder
Im very fond of the Illumineers Quest format and how it can make Lorcana feel approachable to different types of players, and Im even more fond of it now that we know how Lorcanas set rotation will work
Rile , Reckless Rage and Savage Stomp are crucial cards to make the deck rotate, activating the Enrage effects and also giving you bonuses like Trample , draw of cards and destruction of opponent creatures
Split Up is a three-mana mass removal spell that will no doubt create headaches in Standard - it's excellent at removing blockers after an alpha-strike from an army of tokens , for instance, but it's also a great early answer to a deck curving out into threats on turns one through three