A few things to keep in mind, for potential synergies
Surely, Charizard is one of the most iconic cards in the entire card game, if not the entire game franchise as a whole
High Tide Extra turns are good, but extra mana is better
You have to tap into some other colors of mana to take anything big, but blue is happy to bend others to its will
Part of the joke would be how simple it was

Table of Contents show The Deck Kor Spiritdancer | Illustration by Scott Chou Commander (1) Creature (6) Archon of Sun's Grace Esper Sentinel Katilda, Dawnhart Martyr / Katilda's Rising Dawn Kor Spiritdancer Mesa Enchantress Sram, Senior Edificer Instant (1) Sejiri Shelter / Sejiri Glacier Sorcery (2) Brilliant Restoration Winds of Rath Enchantment (50) All That Glitters Angelic Gift Armored Ascension Battle Mastery Benevolent Blessing Blessing Brilliant Halo Burden of Guilt Capashen Standard Cho-Manno's Blessing Chosen by Heliod Conviction Darksteel Mutation Daybreak Coronet Ethereal Armor Favorable Destiny Felidar Umbra Flickerform Flickering Ward Forced Worship Gift of Granite Gift of Immortality Glaring Aegis Grasp of the Hieromancer Gryff's Boon Guardian's Magemark Hallowed Haunting Hyena Umbra Indomitable Will Indestructibility Mageta's Boon Mantle of Leadership Mantle of the Ancients Pariah Raffine's Guidance Rune of Sustenance Sage's Reverie Saving Grace Sentinel's Eyes Sentinel's Mark Shielded by Faith Sigil of the Empty Throne Skyblade's Boon Spectral Steel Spirit Loop Spirit Mantle Timely Ward Triclopean Sight Unquestioned Authority Ward of Lights Artifact (7) Arcane Signet Cloudstone Curio Fellwar Stone Marble Diamond Mind Stone Sol Ring Thought Vessel Land (37) Arch of Orazca Bonders' Enclave Castle Ardenvale Command Beacon Eiganjo Castle Eiganjo, Seat of the Empire Flagstones of Trokair Hall of Heliod's Generosity Nykthos, Shrine to Nyx Plains x25 Rogue's Passage Urza's Saga War Room The Commander Aura decks, which can be powerful in Historic, rely on creatures that draw cards when you cast auras
