The main line of play is simple but powerful: develop ink early with Sapphire, then drop mid-to-late-game glimmers that generate Lore more efficiently
Bria, Riptide Rogue and Adrix and Nev, Twincasters are two commanders that leverage these effects well as they apply loads of pressure with their wide board states
The inability to make mana for things like Nissas Pilgrimage, From Beyond, Nissas Renewal, Ugin, the Spirit Dragon and basically any plain ol spell restricts you to a very creature-heavy build
Hermit Druid is a mill staple, and its easy to dump your whole deck into the yard since it references basic lands
Magic: The Gathering has revealed its lineup of Secret Lair drops for its Final Fantasy crossover, and it includes some of the best reprints we've ever seen in a release
Blue had flyers, which couldn't block shadow creatures, and green and red had non-shadow creatures which couldn't block shadow creatures or flyers