While I get Wizards are wanting to try and branch out by make the mechanic less parasitic and giving it more cards to work with, it's always going to be an energy deck
Uril, the Miststalker is an oldie but a goodie, and one Im surprised I dont see more of, to be honest, given how good Hexproof is
I'll give you the breakdown cost here under a heading: 0.75: 0.49: 0.35: 0.25: 1 Armillary Sphere 1 Barren Moor 1 Commander's Sphere 1 Desert of the Fervent 1 Desert of the Glorified 1 Evolving Wilds 1 Field of Ruin 1 Forgotten Cave 1 Hidden Necropolis 1 Hidden Volcano 1 Mind Stone 1 Mortuary Mire 1 Rakdos Cluestone 1 Rakdos Guildgate 1 Rakdos Locket 1 Rix Maadi, Dungeon Palace 1 Stonespeaker Crystal 1 Terramorphic Expanse 0.15: Since our leader costs two mana, we don't need rocks with the right amount of mana to accelerate his dropping, instead I am running on theme stuff, like Commander's Sphere and Stonespeaker Crystal
Thraben Doomsayer
Because of this, enchant is typically a more versatile keyword than equip
This will vary from game to game, but I'll advise you to first engage in some "weak" attacks (without committing too much) just so that we don't raise alarms